Thanks for your honest feedback! As mentioned below, we did wrestle with the choice but in the end playtesters seemed more keen on [W] to jump so we went with that. We left [Alt] in as an alternative to [Space] for those that preferred it but honestly we would have loved to just put in a keybind menu if we had any more time.
leams_studios
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It was lots of fun chaining combos, knocking enemies up in the air and off the map, great feel to the game! Super impressive how much you've achieved in 3 days! I do feel like the level design lacked a bit of focus, I wasn't quite sure where I was supposed to be going or what my objective was - I'm sure with some more time to commit to tighter level design and some cool new ideas for enemies, you could make the combat feel more enjoyable and rewarding. Excited to see where you go from here!
I can totally relate - playtesters seemed more keen on [W] to jump so we went with that in the end. We left [Alt] in as an alternative to [Space] for those that preferred it but honestly we would have loved to just put in a keybind menu if we had any more time. Hope to add it after the jam! Thanks for your feedback