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(+1)

Wew this was a blast!!

I didn't know what to expect going into this game this year, but it had a lot of nice and not a lot of not nice, if you know what I mean! 

The premise of the story is absolutely hilarious, and leads to some very goofy hijinks!  The whole story is amazingly cohesive and well-told, and you did a great job at exploring the concept!  Some of the conversations and characters really did make me laugh out loud, and I liked the way that you could really learn stuff about different characters by looking around their rooms and talking to other people.

The way the faces and conversations work is also really great! Sometimes you'd see heads bent in ungodly fashions, or have the camera clip through and have some lovely internal organs to look at. Worst case the body or head just blocks the camera completely, but to be honest managing dynamic cameras in unity is so hard that does take a lot a faffing about just to make something work acceptably, and having the  angles different with every conversation at least puts some fun in it!

The nonsensical nature of some of the murders (and arrests) is hilarious  and I loved all of them. I managed to pull the plug on violet then electrocute her in the bathtub which I'm especially proud of 😛 The ending worked really well and was really worth playing through for!

I guess the only thing that makes me sad when it comes to games with branching dialogue/options, is that I don't get to see it all at once, and I  don't have the patience to  play multiple times 😅 if there was ever an update that allowed dialogue skipping, or possibly even unmurdering/unarresting to try out different combinations, it would be really interesting to try and explore all paths and dialogue options!

Overall this game was so so good! I really liked the way it was presented and could even see this idea being taken much further. The idea of a hitman/detective/alien could easily be escalated to crazy levels, and there are a lot of avenues for this concept unexplored!

Thanks so much for submitting! Absolutely worth the wait!

(+1)

Thanks for playing man!

I said it before but I also had no idea how people would react to this, so I'm glad you laughed at it a lot!

I honestly wish I was able to do more detective/investigation stuff with the game, but I dragged my feet in the first half of the jam. I'm happy that at least some characterization came across through the game world though.

The camera angles was something I knew would be an issue before I submitted the game, but it just kinda had to be left as it was. That's probably something I'll add in the first post-jam patch.

The electrocution sequence was one of my favourite things to make, I literally giggled as I made it so I'm happy someone else found it and loved it! And its good to hear you liked the ending, I put a lot of work into it and it marks the first time I've actually successfully collaborated with someone for a jam game!

Yeah the branching does mean players miss a fair bit of content on a first playthrough, which I knew would be the case and was frankly more of a stress test on the dialogue system itself more than anything. I definitely plan to implement dialogue skipping somehow, not sure how yet but I will lol.

The concept was intentionally made to be malleable since I had no idea exactly what I was gonna make, and thank god it works for so many cases ha ha! I don't know how many different scenarios and gags I had thought up originally, but yeah much like Frank Mallone I think Hugh Mann could easily work in a variety of different games.

I'm just happy I was able to submit, thanks!