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I liked this one but was sadly unable to finish it, I kept failing at the word game, and I found sometimes the world canvas buttons weren't clickable for whatever reason. I'm not sure how much of that is intentional.

The parts I did play though I think fit quite nicely into the range of So Bad Its Good! The Kick The Baby minigame was fun and reminded me of old flash games like kitty cannon or something. And the mechanic of losing health for every dialogue option with the sus character was kinda funny.

The visuals are definitely SBIG, the player model in particular is a real work of art!

Though I don't know if there's just some really unoptimized code in the game or what but I found it was pretty choppy on my PC and its not a weak rig. Maybe that's just me though.

Also if I hadn't read one of the other reviews on here I wouldn't have made it past the first dialogue tree. I know from experience its hard to make players look up, and AAA games can struggle with it. My only suggestions would be maybe some audio cues like a text-to-speech voice going "My eyes are up here idiot!" or something.

Overall though, good work!

(+1)

i have no clue whats going on with the world ui, ig its one of the screen space elements messing with it, but i didn't spend any time trying to fix it because it somewhat works. Im not sure if the choppiness is actual lag or just something wrong with the camera controls, but I literally spent 0 seconds writing optimized code. I made the game without planning, and I realized 1 hour before submitting that I needed to get the player to talk to the door guy first so I just boxed the player next to the exit and prayed for the best:P