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The concept of giant constructs moving through the world on unknown business is a fascinating disruption and an engaging premise. I particularly liked how the spark was structured based on player choices, making it easy to have a sense of some possible pathways they might choose and how to respond, rather than framing these as specific scenes that need to play out in a particular way.

Thanks so much for this - very much validates the thinking I had writing this. Wanted ppl to be able to fit it into their existing worlds and stories and for it to be able to become part of the game, without taking it over :)