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Suddenly, Giants!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THE STORY - How plausible, imaginative, and different is the story? | #1 | 4.250 | 4.250 |
THE WRITER - How well-written and structured is the content? | #2 | 4.167 | 4.167 |
Overall | #3 | 3.806 | 3.806 |
THE COIN - How well does it incorporate a coin thematically and mechanically? | #13 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the way you've written this so that it is incredibly open ended and easily able to be adapted to whatever sort of story the DM/GM or the players end up creating as a result of the sudden giants in the world. I could see a really heart wrenching scenario where the party tries desperately to save the giant they have bonded with as its coin winds down to the inevitable...maybe they find a way for it to exist in a smaller, more manageable and easy to maintain form?
I think the fact that it is just 'a moment' that starts suddenly with the giants' appearance and ends with their eventual but inevitable destruction, leaving all the larger questions and smaller details to whatever group happens to incorporate it is a hugely powerful device that makes it work beautifully as a Spark. The fact that the giants can be affected by the players, but will also autonomously just continue on their path and mutually assured destruction until none are left makes it feel like a real living event in a real living world.
Thank you so much for these thoughtful comments :) you’ve really nailed every point I aimed for with this entire thing! I really do hope I one day hear these stories incorporated into someone’s game :)
OMG I love that this is basically sci-fi Highlander with huge mechs! And the way it's situated really encourages people to make these a reality in any world. I can easily see these massive, seemingly mindless bots lumbering around, destroying the world around them, while others try to destroy them or use them or guide them or use them for their own goals in other ways.
- ✨Beth
Thank you so much Beth & Angel :) I really do hope to see someone use these hooks in their games some day!
The concept of giant constructs moving through the world on unknown business is a fascinating disruption and an engaging premise. I particularly liked how the spark was structured based on player choices, making it easy to have a sense of some possible pathways they might choose and how to respond, rather than framing these as specific scenes that need to play out in a particular way.
Thanks so much for this - very much validates the thinking I had writing this. Wanted ppl to be able to fit it into their existing worlds and stories and for it to be able to become part of the game, without taking it over :)