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I can't imagine how hard and annoying it was to implement 3D collisions. Just wondering, is the submarine that the player control a sphere, a cube or a point? Or neither of those? Anyway, its one of the most original way to interpret the waterworld theme. No need for music to create this oppressive ambiance.  The only thing I would change was the controls, as the lack of up/down keys was a bit disturbing for a 3d game. Well played guys

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Yeah 3D collisions was a huggeeee pain to program and optimise. The player is a cube I believe, though all the collisions boil down to triangle-triangle intersections so theoretically could have been anything. Good idea regarding the up/down keys, I should have thought of that.