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From one gravity game developer to another, thank you very much!  I played your game before the ratings were on and it was an absolutely polished experience!  The postprocessing, great jazz music, cartoonish art style, and animated texts and buttons put the icing on the cake.  

I did plan on adding a game leaderboard and a main menu to the game from the very beginning since that would add competition to the game scores, but sadly, I had to cut it down since I only had 5 hours to work on the game for the entire duration of the jam.  Though I was surprised by people's positive reaction to the game having no menu and all, when I thought it would be the game's downfall.

Thanks so much. Both our games have similiar mechanics but they feel different - your gravity has so much effect that it feels amazing to reverse the gravity compared to mine reversing the magnetism of the ceiling magnet. I would not be surprised if you came top 10. 👍🏾

The funny thing was that I didn't use physics gravity at all since when I first tested it, it created a delay between switching, so I used tweens instead so that it would be faster and more responsive to the player's inputs.  But your implementation was also fantastic, since I mashed my mouse buttons to achieve higher scores!

I thought I was the only one using the tween method - that's amazing. Tweens have always been more responsive in my cases and the gravity can cause some problems with how it feels to play.