From one gravity game developer to another, thank you very much! I played your game before the ratings were on and it was an absolutely polished experience! The postprocessing, great jazz music, cartoonish art style, and animated texts and buttons put the icing on the cake.
I did plan on adding a game leaderboard and a main menu to the game from the very beginning since that would add competition to the game scores, but sadly, I had to cut it down since I only had 5 hours to work on the game for the entire duration of the jam. Though I was surprised by people's positive reaction to the game having no menu and all, when I thought it would be the game's downfall.
The funny thing was that I didn't use physics gravity at all since when I first tested it, it created a delay between switching, so I used tweens instead so that it would be faster and more responsive to the player's inputs. But your implementation was also fantastic, since I mashed my mouse buttons to achieve higher scores!