Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Nice concept, good job :)

(+1)

Thank you !

What level have you reached so far ?

I completed the first level in 183 seconds, but unfortunately, I wasn't able to conquer the second level. Nevertheless, I've played several games utilizing the same game mechanics as you, and I must say, yours offers the most entertaining and enjoyable gameplay. I do have a suggestion: perhaps you could consider assigning different buttons for the various abilities.

(+1)

I'm sorry to hear that you couldn't progress beyond level 2...

Could I know what's preventing you from completing it ?

Have you pressed "Esc" to restart the level and thoroughly explored both dimensions to catch the power-ups ?

Maybe consider giving it another try with this little assistance to see if it becomes easier...

As for the additional controls, I chose to keep the same keys but with a double press ( for double jump and dash ) to avoid adding three new keys to learn and also to make it more accessible for those playing on their phones, ensuring there aren't too many buttons obscuring the level ( and they can also double tap the buttons on the touchscreen to simulate a double press on the keyboard ).

Also, I think adding a leaderboard to each level could be a valuable addition. It would allow players to see who has the fastest completion time, which in turn could serve as motivation for them to engage more actively with your game.

(+1)

That's a great idea, and I thought I'd have time to add it, but I ended up spending too much time fixing the menu display bugs ( and I still don't understand why they pop up sporadically and only for certain people ) and making the game mobile-friendly...

I'll definitely consider adding a leaderboard after the game jam because it's crucial for this type of game ( speedrunning ), since I can't make changes to the source for now.