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wondering if sandbox elements are more utilized in 0.4

I absolutely love the story, but the "sandbox" seems to just add annoyance rather than any form of freedom. So far (as far as i could tell) the story seems to be just a direct line with no offshoots. 

Its not really a sandbox when your option is "sleep", "aimlessly move around different locations with no interactions", or "go to objective". Also rather unimmersive in that i some how was 1 day off of the required day and just had to sleep for like 6 days straight. Maybe it is immersive though - would explain why the principal hates us so much when we dont show up to work for 4 days and actually on 4th day all we do is go meet someone at a location and leave...

My advice (if this is still how it works in the more current versions) would be to just drop the "sandbox" . It only serves currently to detract from the amazing story.

(1 edit)

When  Broken Dreams was a prototype it was focused more on a Sandbox experience and the plan was to add events for every girl, but when the game came out, with the good reception of the story, I opted for making a good story instead of content for each girl individually, so, this is a reality that I'm trying to fix, the 0.5 is focusing on trying to fix a few of these problems and adding little by little more life to the sandbox part, if in the end, I don't like the results, I'm gonna delete the sandbox part for a while.

It's sad for me because I wanted to maintain the sandbox to add more immersion to the story and I see it end up provoking the opposite effect on the players, but of course, I'm thinking of a solution.