wondering if sandbox elements are more utilized in 0.4
I absolutely love the story, but the "sandbox" seems to just add annoyance rather than any form of freedom. So far (as far as i could tell) the story seems to be just a direct line with no offshoots.
Its not really a sandbox when your option is "sleep", "aimlessly move around different locations with no interactions", or "go to objective". Also rather unimmersive in that i some how was 1 day off of the required day and just had to sleep for like 6 days straight. Maybe it is immersive though - would explain why the principal hates us so much when we dont show up to work for 4 days and actually on 4th day all we do is go meet someone at a location and leave...
My advice (if this is still how it works in the more current versions) would be to just drop the "sandbox" . It only serves currently to detract from the amazing story.