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I think that there is a bit too many ghosts. On the first level I did just fine but from the second level I felt that it was almost impossible not to walk straight into a ghost. I will say though that it is nice that you went with your own art-style, a lot of people who aren't artists use generic sprites from asset packs often completely mismatched together, not that there is anything wrong with using asset packs, it just lacks personality a lot of the time. At least here even though it isn't the prettiest thing there is personality to it, and I just wanted to give you kudos for that

Thank you for your engaging comment. Thank you very much for the comment on assets. It really makes it more enjoyable to make all assets by yourself even if they lack the professional quality. I must admit that the ghost count was quite hard to balance as it can get too easy. With the turn on/off lights mechanic, ghosts should not be a big problem in level 2. But it gets really harder in Levels 4 and 5. The difficulty spike had to be too steep as there are only 5 levels to play.

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I totally get it. Translating difficulty to engagement is a hard thing to master and it can require a lot of play-testing with other people to get right, which can be really time consuming during a jam