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Thank you for your engaging comment. Thank you very much for the comment on assets. It really makes it more enjoyable to make all assets by yourself even if they lack the professional quality. I must admit that the ghost count was quite hard to balance as it can get too easy. With the turn on/off lights mechanic, ghosts should not be a big problem in level 2. But it gets really harder in Levels 4 and 5. The difficulty spike had to be too steep as there are only 5 levels to play.

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I totally get it. Translating difficulty to engagement is a hard thing to master and it can require a lot of play-testing with other people to get right, which can be really time consuming during a jam