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I really like the idea behind this game! Although, I feel that the controls are not quite responsive enough. I found that I was helpless to stop the big Chonker over and over again. Even when I finally felt like I was getting the hang of the controls and managed to hit it with some beans, it barely moved. The whole experience is somewhat frustrating. I think that it could be fixed with a few changes. I'd say the most important thing is to make the repulsion send all the beans forward instead of simply outward. There is currently little reason to send the beans in all directions and a lot of reason to fire them all in the same direction. Also, it would be appreciated if the mouse could be made invisible and locked to the center of the screen. It got stuck on the bottom of the screen at one point. After all these criticisms, don't get me wrong, I still enjoyed what the game had to offer. Good job!

Thank you for the feedback! I originally intended that people use boosting to move around most of the time, and made other movement used for precise positioning. This was definitely an oversight as I designed the game around something that didn't really demand precise movement. Also, I should have made a tutorial for this, but the most effective way to hit The Chonker is by gathering a large amount of beans, then quickly back up to put the crystal behind the beans, and then shoot them. But looking back, there definitely were better ways to do this. Thanks for playing!