Sadly, by normal means, you can't get to it. The previous version didn't have this hidden enemy and made it possible to X rank it, but in the newest version, not really. I posted this a long time ago, but the enemy isn't *normally* possible to get to. However, here's a video of me glitching into where it is :)
SkidFace
Creator of
Recent community posts
Orsoniks, this is an absolutely outstanding game. It flows so well, the graphics and sounds are perfect, just all around so good. The levitation mechanic is so fun when you master it, and its perfect for speed running :D
Also, I'm sure you probably know this, in Demo 6, "Basic Training", the unfinished area contains an extra enemy. It is possible to glitch into this area and kill the enemy (Looks like Milky with orange eyes), but that means you cannot return to finish the level, making it impossible to kill all 9 enemies (previously 8 enemies.) I'm willing to send a video of how to get to this area, but it probably won't matter since the level will be changed regardless.
Thank you for allowing us to play this wonderful project for free!
On a side note, I have tried to join the discord server, but I appear to be banned. I don't recall sending any messages yet, do you ban inactive people? Or, if it's an account creation thing, as I have seen others saying, my account was created mid-2019, which I think is definitely long enough? Just check it out when you can, my discord username is "SkidFace", just the same as my itch :D
Wow. This is simply incredible. The visor system is so good, and you do storytelling really well using it. I kind of like the long parts, it forces you to wait instead of just speedrunning your way through this amazing game. Sound design is so good. The music is perfect for this, and you did a great job making it!
But, my favorite part is that every time you open the game again, it is something new. I love that even the galaxies are new. The planets terrain is also "random" (random enough to make it impossible to notice). I also love how the ship refueling reflects how far out the planet is! Such a cool detail!!!
Thank you for making this. It was so much fun to play :3
Thank you for the feedback! I originally intended that people use boosting to move around most of the time, and made other movement used for precise positioning. This was definitely an oversight as I designed the game around something that didn't really demand precise movement. Also, I should have made a tutorial for this, but the most effective way to hit The Chonker is by gathering a large amount of beans, then quickly back up to put the crystal behind the beans, and then shoot them. But looking back, there definitely were better ways to do this. Thanks for playing!
This was incredibly fun to participate in!!! Congratulations to everyone who participated! Your projects were all amazing and unique. I also especially wanted to thank people for rating fairly enjoying all the submissions.
My picks:
1. Razer Mouse
2. Corsair Keyboard
3. Maono Microphone
4. Arctic Headset
5. Gaming surface
6. Imposter Light
Again, thank you so much for hosting this! It was really fun!
(also, what was the locked prize? I am curious haha)