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(1 edit) (+2)

This was quite fun! That last level was a real doozy!

I don't think there's anything wrong with the target voltages being hidden, per se. Figuring out the required powers is fun. I think the problem is that prompting the player to do it in "the fewest moves" and then obfuscating the end goal feels kind of bad: every inquiry is framed as lost time.

All in all, very good work!

(+1)

I appreciate the feedback, hearing everyone's different perspectives on hiding the voltages has been very helpful.  I'm weighing a few options right now and look forward to working on this game more after the jam!