On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I know I already commented on your game (I was part of the level 4 crew) I don't think difficulty itself is necessarily a problem at all! 

In the context of a jam though, if I get stuck on a level I'll definitely give them a few goes, but after 5-6 attempts, I might start to consider calling it there. By that point I've played enough of the game to leave a comment and rating so! 

I feel bad when I don't play through all of the work that someone's put into a game, and I'd love to have more free time to keep trying, but I also want to try as many games as possible!

Hope this helps, and please do let me know if you keep developing Switch!

Absolutely, I completely understand your approach.

Personally, I'm inclined to try out as many games as possible in order to offer ratings and comments on a maximum number of them before the game jam's voting period comes to a close...

The intention behind this post was precisely to provide a broader perspective of my game to those who might have become stuck ( without the need to complete it ), as Level 4 only scratches the surface of "Switch".

I anticipate that, like myself, you'll likely take more time to revisit the games you've particularly enjoyed ( to finish them and possibly provide a more comprehensive constructive critique ) once the voting period concludes.

PS : Yes, I do have plans to continue developing "Switch" beyond the game jam ( my aim is to include around 80-100 distinct levels for an official release, offering several hours of gameplay ). I've received a substantial amount of feedback for improvements, and I intend to overhaul the platforming system for enhanced ball control. Additionally, I'll be adding leaderboards for each level and the ability to select preferred controls within the game...