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(+1)

Solid timing based platformer you got there! It is hard, but it felt hard because it seemed designed to be and not because of lack of polish or frustrating mechanics. I think the game would benefit from tweening the camera upwards when the player gets higher instead of changing the camera position immediately, it wasn't always easy navigating on the transitions

Thanks for playing, glad you enjoyed it. After reading some other people have problems with the camera changes being instant, I'm thinking of changing it to where it shifts to new positions instead of being instant.