Really impressed with this! Wasn't expecting the 3D twist all of sudden, at it gave the whole game a much more profound dimension I'll say :) Loved also how you nailed both the audio and 4-tones GB Light aesthetic. Game-wise, I'll admit that I never was too fond on Zacthronics-like puzzles, too complicated for my small brain :P but I definitely got myself lost with all these operators and found myself just mashing buttons at one point to progress; do you think that removing some operators would benefit player clarity and not loosing the depth of the puzzles? Again, seriously good work, one of the best in this Jam for sure!
Viewing post in Logic Bulb Adventure jam comments
- "do you think that removing some operators would benefit player clarity and not loosing the depth of the puzzles?"
Probably. I went into integrating the gates without a full idea of what they would be interacting with. I could've just cut XOR / XNOR (wait... I don't think I even used XNOR... why did I put it in the manual??). NAND also tended to be perfunctory.