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  • "do you think that removing some operators would benefit player clarity and not loosing the depth of the puzzles?"

Probably. I went into integrating the gates without a full idea of what they would be interacting with. I could've just cut XOR / XNOR (wait... I don't think I even used XNOR... why did I put it in the manual??). NAND also tended to be perfunctory.