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I'm glad you liked it. You make an interesting point about moving vs. clicking. My initial idea was actually to have the player move the mouse and click on them. But I thought it would be difficult to balance the gameplay so it's not too easy or too hard. I also thought limiting the player movement speed might lead to some fun frantic gameplay. Thanks for the feedback!

That definitely makes sense! It's always difficult making those moment to moment decisions for a1 week jam since you usually don't have time for prototyping much