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(1 edit)

Well, it could be better. 

In addition to the problem with the girl at the third house, there are others:

1 Camera. It is not assigned to the character, which is why at the first stage you can crash into the enemy without seeing what's next. A trifle, but still unpleasant.


2 Sometimes the opponent pushes you into the wall and there is a great chance that you will not get out of it, only if you are thrown out of the wall you will be able to move away.


3. The character himself is higher than in the first stage. Because of this, it is unclear how to beat the enemy in first. The down kick doesn't work, the side kick doesn't always work, only the up kick works fine. Only when the stage increases, everything becomes normal.

4. Is it normal that a giant woman at the end of the dungeon is killed with a couple of blows?

5. I would like a gallery or something like that so that you could see all the stages of weight gain, including those that you missed.

(+1)

1. It’s weird cause the camera is attached to the player, so not sure why it can’t keep up (I might increase the viewport size so that doesn’t happen. 

2. I sadly don’t know how to fix this. One issue when being a noob at game maker studio. Only picked it up this week, so a lot of the concepts are new. I might try fiddle with stuff and hopefully that works. 

3. That’s just my poor sprite making on show. I’m going to try line them up better so the hit boxes are smoother. 

4. No :( that’s my fault. I was testing and forgot to change the default values back. 

5. I plan on slowing them down, so they happen more gradually and they don’t get missed.