Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I've encountered a bug which is causing some saved events to not respawn when they should, resulting in a situation where they sometimes respawn and other times do not, I'm actively working on fixing this before release. I'll update once this issue is resolved.

as far as script call changes and such it's just the addition of one extra argument for save.

Ritter.spawnEventOnBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnEventInBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnFillInBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnFillOnBoundary(mapId, eventId, regions, boundaryName, save)


save would be set to true or false. if no value is set it will default to false.

I'll have a full breakdown in the documentation on the store page which explains how to use saved events. But for now my primary focus is to ensure the saved events are restored correctly without fail.

OK, thanks for the further update.

That's good news that I can just append the existing script calls.

I wish you luck in fixing the bug!