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(+1)

Thank you for your feedback! I often question how fast to make character movement, especially in a jam game. Too fast and precision jumps are no fun, too slow and exploration starts to feel like a chore. I tried to fix that with the dash/run mechanic, but by then I had played each level through over a dozen times and I breeze through them without really thinking. I eventually decided turning off gravity flipping should be free but forgot to code that. Sorry.

No problem man, different strokes for different folks. Even just making something that works is half the difficulty, so good job!