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(2 edits) (+2)

Should disclose off-the-bat that I have a hedonistic love for builders, and this base-building game with impressive graphics and UI design work found its way straight into my heart.

Useful onboarding / tutorial right away, and what's more the end goal of fixing the snowmobile is clearly established. It's really a boon to UX when the player has something to work towards that justifies the grind.

Gameplay is primarily a management system: repairing machines / buildings around the environment to obtain more resources, and accrues with turn-based replenishment. I love it.

There could be a couple of small improvements here or there. Wish there was a better way to move around the screen in addition to edge-scrolling (WASD or arrow keys, or click & drag), which could improve accessibility. The drum-thumping thirty-second loop of the background music also became a little grating.

Aside, I think the resource-gathering and upgrade systems were well-balanced for the purposes of a quick playthrough befitting the application here.

All-in-all, I enjoyed Blackout: Antarctica, and it was a pleasure to see a turn-based builder in this game jam.

Thank you for your feedback! I'm happy that our game found its way into your heart.(ノ◕ヮ◕)ノ*:・゚✧

You guessed it right: part of the reason why we decided to put the snowmobile there was to give a goal to the player and to offer some sort of closure (?). Besides, snowmobiles are kind of cool, aren't they? :D

I love your suggestion to add WASD for edge scrolling to improve accessibility. Thanks!