Should disclose off-the-bat that I have a hedonistic love for builders, and this base-building game with impressive graphics and UI design work found its way straight into my heart.
Useful onboarding / tutorial right away, and what's more the end goal of fixing the snowmobile is clearly established. It's really a boon to UX when the player has something to work towards that justifies the grind.
Gameplay is primarily a management system: repairing machines / buildings around the environment to obtain more resources, and accrues with turn-based replenishment. I love it.
There could be a couple of small improvements here or there. Wish there was a better way to move around the screen in addition to edge-scrolling (WASD or arrow keys, or click & drag), which could improve accessibility. The drum-thumping thirty-second loop of the background music also became a little grating.
Aside, I think the resource-gathering and upgrade systems were well-balanced for the purposes of a quick playthrough befitting the application here.
All-in-all, I enjoyed Blackout: Antarctica, and it was a pleasure to see a turn-based builder in this game jam.