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I think this is a simple, but pretty well done game. It's an interesting twist on a runner game, as I don't think I've seen one where the goal is to keep something other than yourself alive. The art is also basic but looks good in its simplicity. I did notice that there's a somewhat unfair aspect to how you spawn obstacles though. Since the slime jumps so slowly and the ground moves so fast after even 20 seconds or so, it's pretty easy for you to jump over a bullet when there's no danger on screen, and then have a pit spawn underneath you and kill you while there's nothing you can do about it. If you were to keep working on this game, maybe you could try increasing the speed of the slime's jumps as well as the bullets to match the speed increase for the ground? That would help keep the game feeling skill-focused and higher speeds rather than being pure luck. Other than that, nice job!

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That sadly is the aftermath of doing a game jam for the first time, with a new tech stack in 1 week lol. That is the hardest part of the game, finding the balance between obstacles and bullets (with the current way I programmed it). This is something that will be reworked in the future, I agree it is the biggest downfall in my mind to the enjoyment of the game. Thank you for the feedback! I watched a friend play this on Twitch, so I was able to see first-hand from another's perspective how frustrating this can be. Making the speed of the bullet sync up with ground speed may be the solution I will implement (with some tweaks) but we will see! I'm pretty burnt out after grinding this game for a week straight, but I will get back to working on it soon.