That sadly is the aftermath of doing a game jam for the first time, with a new tech stack in 1 week lol. That is the hardest part of the game, finding the balance between obstacles and bullets (with the current way I programmed it). This is something that will be reworked in the future, I agree it is the biggest downfall in my mind to the enjoyment of the game. Thank you for the feedback! I watched a friend play this on Twitch, so I was able to see first-hand from another's perspective how frustrating this can be. Making the speed of the bullet sync up with ground speed may be the solution I will implement (with some tweaks) but we will see! I'm pretty burnt out after grinding this game for a week straight, but I will get back to working on it soon.