One of the best arts I've seem so far in this jam. My most preferred gameplay style as well! I love parrying mechanics and timed movement. My Darkness is very hard to beat though, I wished I could've beaten it with timing and fast reflex, but I only got it by button smashing the X. Would love to see all the features you planned fully implemented, consider adding after the jam. An idea I had, that maybe you could invert the colors for your darkness? Just so they are a little different to look at. Lovely submission, congrats!
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Thank You!! That means a lot to me be, because your game also has amazing art!
After so much positive feedback I have received I definitely want to work on this again on this at some point, add all the missing features and improve, tweak and polish the gameplay and difficulty to avoid this kind of button mashing situations some players found themselves in.
I originally wanted to make Darkness look different by either adding a dithering overlay over it, but the sprites ended being so tiny that I don't think that would work well without detail getting lost. Then I thought about making it flash quickly between white and black to make it look gray in a way (like you did with in the first letter you receive from Mad King) but I wasn't sure that would work well on different screens with different framerates (some old games did it with great results and others with awful ones). Inverting the colors didn't cross my mind, but is a great idea! I have a lot of things to experiment with!
Agan, thank you so much!! I'm really glad that you enjoyed this game so much!