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Wait, I found out the problem! One thing all of them have in common is that they're facing attacks. And upon further testing, I found out for some reason, they only work when aimed  downwards (the default direction) and not any other direction.  This is a graphic showing what I mean.

It seems that the problem is with facing attacks. They only work when aimed downwards, but when aimed up, left, or right they don't work.

Please see the video posted. Flame is a facing attack that works when facing up contradicting your claim.

And here it is after copying the settings for Flame (and changing the range to be the original)

This issue is Un-replicable even with those parameters applied unless I missed something. You said it happens with the demo. Can you recreate this in the demo and do a video clip on it?

Here's with an unchanged Slash and Fire I:

Slash and Fire I are both working as intended, reserve turn is 1, it takes one actor turn for the skill to execute

But the skill doesn't activate on the next turn as it should! This whole thing with the facing attacks seems to be a me problem only... What is this curse that's befallen me?!

when you say next turn do you mean next battler or when the turn order window resets?

The reserve turns take into account the number of times a battler can act. Eg: in the demo project, trying using willpower with Michelle. You'll notice that instead of acting twice, Michelle acts only once and applies the buff. For Reid, they'll need to wait an entire turn order cycle

I mean when the turn order window resets. But what I don't get is why the Sunbeam skill, which directly copies a pattern from the demo and doesn't have any reserve turns set, only works when facing downwards, and even less why you can't fix it. Should I just hand over the project itself for an investigation?

Does everything else work? Even setting up another skill with the same parameters?