Some things of note:
The flying drone enemy's multi hit attack seems a bit unbalanced. Sometime it will just keep going, taking out your full party in one attack from full even in normal mode. Having to go through the zone with them by yourself to unlock the manticore is super annoying when they decide to hit you that many times, killing you even if you are defending.
Werewolf defend mission can scale a bit too hard during the defense segment if you get into too many combats.
Skills that retrigger can be a bit annoying because after they have killed everything, they still have to go through all the reactivations.
There is a graphical freeze that can happen sometimes, the game still works, just the graphics don't update. This appears to be a known RPG maker bug that can be prevented by developers somehow. Might want to look into implementing whatever that fix is.
The unfinished stuff is buggy, who would have guessed. To be more specific, the castle has some npcs with incorrect dialog, and some enemies just don't cause combat when you run into them in the same area. Some of the dialog things are the guard in the past causes the barrier removal dialogue before disappearing, and the upperleft room npcs all have the same dialogue as the guard the stops you from going north.
Are the trees to the left of town and to the right of town meant to take you out of the other when you exit them?
I might be doing something wrong, but I tend to not use ultimate because they do less damage then my normal skills.
Using xp shards needs a better way, because using hundreds at once takes forever. And you do end up with hundreds of them
Squirrel park has a cliffside that doesn't have collision. Its the one I am facing.