I had an enjoyable time playing this. The music is nice but the loop is too short so it can get a bit tiring after a while though it definitely has potential. A more ambient approach would work to fix that and to match the tone more, though, if the game had a bit more of a comical/light-hearted touch, the music might have suited more as well, I don't want to say it couldn't work for this scenario.
I liked that there was a malfunction during the night at random intervals as it meant I had to strategize more and stay on my toes, but a bit more clarity on what you get for each upgrade could have made it even better. Either way, it didn't feel frustrating or unfair so that's great.
I wish there was a way to zoom out to not have to wait so much and so I can just glance around to get an idea of what to click for what I need in the moment rather than go around searching for it.
The end was a little easy. Once I had a decent amount of upgrades it became pointless to upgrade more as simply sleeping and saving on the resources would be a faster way to get to the goal, even with malfunctions. Maybe only having 1 thing for each resource would've been better? It's hard to say and I'm no expert on these types of games but it's just a suggestion I think could work.
Regardless of my criticisms, I had fun and the game had me working more to get the needed resources than I expected. Well done!