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Hi Paideia, thanks a lot for having played our game, we're happy to hear that you had fun with it! :D

Regarding the music, I definitely second your thoughts... The fact is that we both kinda suck at sound design, and music is usually the last thing we rush to put in the game ^^" But we're going to follow your precious suggestions for the future: for instance, I never thought about using an ambient background to match the tone, it's something new for me and that's exactly what we need from feedbacks! Thanks, really! :))

The information about what machines produce in the next levels is always accessible from the cards, by clicking on the text "Lv X"... However, we know that this possibility is not made clear in the tutorial, and every player misses it :( It's not your fault, we'll definitely improve the UI in the next update!

About the end, it's nice that you managed to escape with not so many difficulties. You're right: once the production engine has started, the game becomes pretty easy (...without malfunctions). We wanted to keep it affordable to everyone because it's our first attempt with "management" games, and balance is not immediate. However, one of the ideas for the future was to have more types of resources, making the machines unique in their production, exactly as you suggested. But that's for the another day :)

Again, thanks a lot for your helpful feedback, we really appreciated it!

(+1)

It was my pleasure!

That's understandable. Making a game in a short period of time is stressful as it is, making music for it on top is something else so don't feel bad about it. And btw, the music was still nice on it's own, the problem was more so that it was a bit short and didn't quite fit the scenario/ mood. It also had a nice bit of variation but it was more rhythmic and textural if I recall properly. I'd say it's the tonal content that may be causing some fatigue. Either more variation or some gentle musical gestures/ arpeggios (things that the brain naturally tunes out after a while and sit more on the background) would work better, even being a short track. I'm glad to help! I'm sure you'll get really good in time. I offered some more suggestions just because it seems you are looking for that but that shouldn't seem like it was that big of a deal, you did great still!

Ohh ok, I imagined there could be something I missed, but it's good you're tweaking it.

Fair enough. I wouldn't know the best way to balance a game like this as it's not what I play most and it can definitely be a challenge, even to more experienced devs so, all in all, you did pretty well actually.

I like that idea, seems like it would be cool. Hope it goes well!

Of course! My pleasure.