Great game! The UI in general looks very nice, but I especially love the way the cards / floors stack up and give perspective to the climb. All the combined design decisions work together really well in showing the tower as this endless, timeless, unpredictable, perhaps even "living" place.
Thank you! The stacking of the cards/floors was what made the game come together for me. I’d played around with a more 3D block perspective sort of thing, but it was too realistic, too far from the IF part of the game. Making the cards into floors, but still cards, crystallised a lot.
Also made me go back and give significant names to the levels, hence the tarot references.