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(+2)

Thank you! The stacking of the cards/floors was what made the game come together for me. I’d played around with a more 3D block perspective sort of thing, but it was too realistic, too far from the IF part of the game. Making the cards into floors, but still cards, crystallised a lot.

Also made me go back and give significant names to the levels, hence the tarot references.

(+1)

I totally missed the level names the first time I played! Also very neat and clean - love the attention to detail in things like the font size being smaller / proportional to the cards the further away you get from them.