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There is no indication how the game works (not even a game description).
Apparently, you move using the arrow keys, but can use them only once. One you complete the level, the game stops.

Do not play in fullscreen, as there is no option to exit (use Taskmanager to kill it).

(+1)

Hi, thanks for checking out my game. I put all those descriptions in the game's page on this site, but I didn't have any time to put them in game before the jam deadline. The game is in a poor state right now to be honest, but I'm just happy I got to participate in my first online game jam and submit before the deadline like I promised myself I would, inspite of all the obstacles I faced this weekend. I'll update the game with all the quality of life improvements as well as maybe a dozen levels that expand on the basic mechanics, but it will probably be too late to make a splash in the game jam by the time the update is out. My laptop's keyboard died on me so I only got 3 hours of work on the game jam before the deadline, and even now, I'm trying to troubleshoot pairing issues with a Bluetooth keyboard I just borrowed from a friend

Instead of working further on this specific game, it may be better to make a new game, with a new (self made?) theme and mechanics.

It's something i learnt from a novel writing workshop: it is better to make 10 first-draft short stories than one polished book

(+1)

I already have a few draft games that were never finished. The only game I've ever finished was a very basic puzzle game I built for a client. He designed the game and I just did the technical work. This entry for the game jam is smaller than any gaming project I've worked on and might be the first one I actually ever finish if I work on it further. If I can make 30 short levels that can all be beaten quickly, add some sound effects and better visuals, I'll consider it a win. For me, this game jam has been a way to force myself to start a project small enough for me to actually finish alone

(+2)

I feel this. While the other guy is right in saying that drafts > one finished thing, when you've got a hundred+ unfinished drafts lying around, you want to actually complete a game.

i agree - i think completing a game is infinitely more important than trying to continually start new ones with "the right idea". at some point you realize that no game idea is born good - they're made good through lots of hard work and iteration.