Hi, thanks for checking out my game. I put all those descriptions in the game's page on this site, but I didn't have any time to put them in game before the jam deadline. The game is in a poor state right now to be honest, but I'm just happy I got to participate in my first online game jam and submit before the deadline like I promised myself I would, inspite of all the obstacles I faced this weekend. I'll update the game with all the quality of life improvements as well as maybe a dozen levels that expand on the basic mechanics, but it will probably be too late to make a splash in the game jam by the time the update is out. My laptop's keyboard died on me so I only got 3 hours of work on the game jam before the deadline, and even now, I'm trying to troubleshoot pairing issues with a Bluetooth keyboard I just borrowed from a friend
I already have a few draft games that were never finished. The only game I've ever finished was a very basic puzzle game I built for a client. He designed the game and I just did the technical work. This entry for the game jam is smaller than any gaming project I've worked on and might be the first one I actually ever finish if I work on it further. If I can make 30 short levels that can all be beaten quickly, add some sound effects and better visuals, I'll consider it a win. For me, this game jam has been a way to force myself to start a project small enough for me to actually finish alone