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(+1)

Hi, thanks for checking out my game. I put all those descriptions in the game's page on this site, but I didn't have any time to put them in game before the jam deadline. The game is in a poor state right now to be honest, but I'm just happy I got to participate in my first online game jam and submit before the deadline like I promised myself I would, inspite of all the obstacles I faced this weekend. I'll update the game with all the quality of life improvements as well as maybe a dozen levels that expand on the basic mechanics, but it will probably be too late to make a splash in the game jam by the time the update is out. My laptop's keyboard died on me so I only got 3 hours of work on the game jam before the deadline, and even now, I'm trying to troubleshoot pairing issues with a Bluetooth keyboard I just borrowed from a friend

Instead of working further on this specific game, it may be better to make a new game, with a new (self made?) theme and mechanics.

It's something i learnt from a novel writing workshop: it is better to make 10 first-draft short stories than one polished book

(+1)

I already have a few draft games that were never finished. The only game I've ever finished was a very basic puzzle game I built for a client. He designed the game and I just did the technical work. This entry for the game jam is smaller than any gaming project I've worked on and might be the first one I actually ever finish if I work on it further. If I can make 30 short levels that can all be beaten quickly, add some sound effects and better visuals, I'll consider it a win. For me, this game jam has been a way to force myself to start a project small enough for me to actually finish alone

(+2)

I feel this. While the other guy is right in saying that drafts > one finished thing, when you've got a hundred+ unfinished drafts lying around, you want to actually complete a game.

i agree - i think completing a game is infinitely more important than trying to continually start new ones with "the right idea". at some point you realize that no game idea is born good - they're made good through lots of hard work and iteration.