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(+1)

I'm not sure AR adds anything to the experience besides some environment texture. The submersible doesn't move around the space, it only changes direction. I was able to cheese the game by just heading straight down. Made it to 3000 metres before giving up and letting a robot squash me. 

I'll give you full credit for actually implementing AR into the project, and you picked some cool visual assets, but the experience wasn't a lot of fun. 

Thanks for the detailed review. This was more of a small 2 day experiment (experience game) and I had to discard a LOT of the mechanics (like shooting etc.) that were already done in order to suit the theme.
The submersion actually is inverse, like the world around you moves up and down! I know, not the best mechanics and looks weird as well.

But again, I really wanted to test how underwater looks in this game which was the main motive. Planning to build a full-fledged version - proper game soon (after planning it out anyways :P)!

P.S. You were close, 5000m was the max depth visually, not that I did have time to code the rest of it tho :(