What a great game! There was one specific part where I thought "I wish it was more than just me catching these tiny mice" and then immediately one of the big rats came out. I love the graphics quality of this as well (in my game, rotated pixel art did not have its own sprite, but yours is so clean!). My one gripe about the game is that there isn't an exact "game over" scenario (at least not from how much I played), but that's just a small critique. Great entry!
Viewing post in Splat! Rat Trap jam comments
Yeah the lose condition was added very late on but its determined by a hidden 'mutation' value that goes up every time a rat gets through onto the left side of the screen. The colours on the road change depending on your level of mutation but all of it was a bit rushed so I understand why it was confusing. Thank you for playing!