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I'll just use blender and move uv around for crooked textures. I gave the buildings a tiny animation that move sideways, now to just stop it when camera isn't moving much. Pretty sure this isn't the best way to do this but it still works lol. Will definitely use this to create ps1 style game after my main game.

Right, the textures in PS1 are not perspective correct, perhaps you can play with 3D Camera FOV (dynamically?) and also changing between orthogonal and perspective for the 3DCamera