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Great dungeon crawler. Looks and sounds pretty good.

Sometimes I thought the levels are a bit too big/empty/boring. But I understand that during the limited time it is sometimes not possible to fill the level with stuff. And more enemies would make it way harder. So I get why it is how it is. Just saying that sometimes walking for what feels like 20 seconds to get to the next enemy feels a bit unsatisfying. 

But saying that I don't want it to sound like I disliked the game. The level up mechanic for the spells felt great. And even though I didn't exactly know what the level up on the stats will actually do for me, I just like levelling up :)

Oh yeah. And character customization is such a "useless" feature, that adds so much to the user experience that I always think afterwards "why haven't we implemented that" :D

Thank you for playing!

I totally agree with you. I rushed all the levels and enemies design in the last day, with very little play testing and balancing, so there's a lot to improve there.

I really appreciate any feedback!