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Very impressive and unique submission. Nice interpretation of the theme too.

Graphics are brilliant; exceptional for a Game Jam. I liked that you chose to make a cluttered style of environment while ensuring that all the assets still shared a similar art style. The character model looked quite cute, and the postprocessing effects are very well done. The music really does add to the aesthetic of the game, and the Pogo sound fits in nicely too.

The actual characters movement controls very well. The Pogo mechanic took a bit of getting used to, but once I got used to it I found I could move it quite simple to move around the map. The grappling mechanic is fun to use (targets changing colour depending on whether you could grapple to them was a nice touch). I can see that a lot of work went into Game Design to build an interesting level.


For improvements (I will be nitpicking as you seem to be quite experienced. It will not affect how I rate your submission), I'd suggest the following QoL changes:

  • I found it very cumbersome to get back to the top to get spoons I missed (this is ultimately what stopped me finishing the game). Maybe add a way to return to the top without Restarting the whole game.
  • On the Tutorial Mouse Icon, I found it hard to work out which button was pressed down on the mouse. Led to some confusion of me trying to grapple instead of Pogo. Maybe up the contrast a bit.
  • Spoons could be quite hard to see from far away. Maybe add a highlight effect to them if they are further away.
  • The Pogo Vaulting can be unintuitive. I'd suggest adding a charge bar to give you a clear visual cue for whether you will jump up or forward.
  • The timer in the bottom right is not zero padded for 0-9 seconds


All round interesting and fun game. Excellent job!

(+1)

Thank you for the praise! I was in charge of the level design and I'm super glad you liked the environment. Making the spoons easier to find as well as allowing the player to return to previous points on the map without a full reset are really great ideas, especially for an incoming player's experience, and I'll definitely be using them when working on the game further.