Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I, conversely, always love a good devil/demon plot and you absolutely nail all the familiar beats and atmosphere of such a scenario while still making it your own and tying it strongly to the coin. Or in this case, coins. It will definitely help out anyone trying to incorporate a bit more character and depth to whatever sort of infernal world they have beyond the simple 'devils want your soul, don't trust them, don't make deals'.

I personally would, however, perhaps like a bit more on the consequences of losing to Mashtru or otherwise engaging with the infernal, or anything else going wrong? I got the impression when reading through the whole thing that there is an assumption that Mashtru will be defeated in the end regardless?

Thanks for the review!

I wanted to limit myself to the 2-page format I created for the previous jam, so due to the size limitation I had to cut some stuff, like the consequences of a defeat to Mashtru. 

Losing to him would require the PCs to make some form of deal with Mashtru, and I think this is a great opportunity for future quests involving, for instance, a mission the devil gives them or a way to free themselves from the contract. And maybe they could still count with the help of Gyitael and Hij.