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I’m completely lost on what the theme of this game is.

  • The Companion controls are interesting, although I wish characters knew how to automatically jump off ladders
  • Where did the knife come from?
  • I’m not quite sure the proper ratio of font size to text box, but the font should probably be a bit bigger and is already high contrast so you don’t need black font outlines
  • The character sprites are nice looking.
(+1)

* The game mainly exists to be an excuse for me to show off different characters, so even if the main world is Nortubel, I got plans for characters and worlds that are very different.

* I had to make their jumps/ladder use/quitting input related because their AI is very simple and I worked within my limitations and current skills. Least I can do is make sure later levels make better use of the core gameplay.

* The knife is just a basic idea for a melee. Maybe later in the game, there will be an explanation story-wise.

* Resolution in general is a mess and I thought it was because of the camera. 

* Originally, the character sprites were more detailed but it'd look off with the flawed resolution so I tried something more simple in comparison to before.