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The prototype looks quite promising! You're making good progress.

I remember seeing the textboxes before, they seem to be ready for improvement in the context of the moment. The animations and attacks are solid, and the sound design and voices communicate well (though the enemy noises are a little bland). Maybe you can give some more variety to the enemies in the future, that could even just be a color or difficulty variation.  

I'm liking the overall art style and staging of the game, the presentation is also clear and interesting. The details of the dungeon, like the lighting and attention to background, do a good job with the staging and presentation as well. I would say to incorporate that into the gameplay; Maybe you can use the skulls on the ground? Maybe you can use the torch lights to your advantage against the enemies? Maybe you can throw pots or find useful items in them?

Awesome work, keep going!

Thanks so much for the detailed reply and the awesome feedback. It's infinitely helpful.

We'll be doing a few polish passes on the animations and enemy sounds.

Many of your suggestions on environment usage are definitely on our feature wishlist and it's good to see some of those on your list. 

I really like the idea of using the environment and will definitely look into that.