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Interesting premise! I can see this becoming a really addictive game concept. Apart from some collision issues (clipping into walls sometimes), my only suggestion is to pause the timer when in the shop and make it get bigger when it's almost time's up. Otherwise, I like this implementation of the loop, and having to choose what to take with you is cool.

Hey, thanks, you might wanna try it again right now, we accidentally skipped our intro screen
Thanks for the suggestions :) we will keep this in mind. The clipping is due to a design flaw in the beginning, where we chose to not use physics objects but use Area2Ds and code the little physics ourselves. That turned out harder than expected.