This was really well done. I kept waiting for something to jump out at me so that was a fun surprise at the end there. The atmosphere and camera effects were awesome, but sometimes it was hard to tell if I was even moving because of how dark it could get, a light or some indicator maybe could help with that. Great job though.
Viewing post in The Deep Descent jam comments
Glad I was able to keep the tension throughout the game and scare you!
I indented to maybe add some volumetric lighting to the game if I had time to make the scene seem brighter, but I didn't have time to add that.
I'm not quite sure of many other ways to show if the player is moving or not, there's already a sound that changes pitch based on movement. Maybe a coordinate system showing your location in X and Z values? If you have any ideas, let me know!
honestly a light would be enough. And I read a comment about there being a flashlight, so maybe thats my bad for just not reading the instructions... Haha, You have all those particles floating around so that gives enough indication of movement, sometimes it was just a little too dark so I couldn't see them.