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Glad I was able to keep the tension throughout the game and scare you!

I indented to maybe add some volumetric lighting to the game if I had time to make the scene seem brighter, but I didn't have time to add that.

I'm not quite sure of many other ways to show if the player is moving or not, there's already a sound that changes pitch based on movement. Maybe a coordinate system showing your location in X and Z values? If you have any ideas, let me know! 

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honestly a light would be enough.  And I read a comment about there being a flashlight, so maybe thats my bad for just not reading the instructions... Haha, You have all those particles floating around so that gives enough indication of movement, sometimes it was just a little too dark so I couldn't see them.

oohhhh ok. I mean, I might still add a coordination system (maybe it’ll be of some use in the future), but the marine snow particles definitely do help.