A straightforward vampiric visual novel, with many endings from branching dialogue choices. I was actually surprised by how long some of the routes went and was particularly interested in how many moral dilemmas it offered in order to challenge the player. I do believe the mixed-media art styles took me a bit out of the game, as well as the very energetic almost futuristic music in the main gameplay area seemed off-vibe, but ultimately this was still a good job that some people will still enjoy. If the creator decides to do a sequel/spin off like they mentioned, there is a bit of world-building and lore that could be interesting to play off of. I personally preferred the more ominous bad ending routes to the neutral and happier ones, as the moral complexities tended to shine best when something bad was occurring or having of already occurred (i.e. the long neutral and bad end with Elizabeth.) I did not particularly like the bite ending though, as the automatic death in it with no option to try to stop your character was a bit dark. Credit due where credit is due though, as the author is afraid to shy away from character death and villain arcs.
It is also notable that while many of the games I've rated so far were done by teams, this one appears to have been done by a solo dev, so that's pretty cool! Keep up the good work, and have fun making games!
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Wow, this is such a great feedback. You didn't just tell me what is good or bad, you even told me what you felt, on top of being able to explain why it felt that way to you. This is very helpful, thank you.
I have written about 6k words combined for 2 branches in which either Elizabeth or Damian is the protagonist. But I noticed several glaring weaknesses in my writing especially when writing flashbacks (I had a hard time applying the golden rule of writing, "Show, don't tell", with flashbacks. For now, at least). So either I level up my skill first or find a better way to write.
Either way, sequels/spin-offs might be a way off, but I'm confident I can fix the bite ending, music choice, and several other points as per your suggestion pretty soon, so thank you :)
Thank you for the encouragement also. I hope the same goes for you. Keep up the good work and have fun making games!