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(1 edit)

I fixed that now.

TF Skills would technically possible I think. But i don't think companion skills would be possible without invinting a lot of new bugs so I would prefer to refrain from adding them.I added a option to now also automatically activate inherted skills when starting in human form.

Fixed as well!

The tf item does only this:
"Effects only apply in Golden Retriever Form:
Normal Attack Hits +2, Normal Attack Speed +75"
(Guarding reduces "Playful" stacks by +1.) (New Effect)
The 10SP as base comes from using Full Support since it activates most of the support skills I would say. But i do changed the Guard command to reduce 2 SP instead of 1.

Have fixed those two things now as well, thanks!

No actually forgot that thoses were the switches an, will be back in the next version!

I reduced the warm up time by one turn, this should make it a bit more accecible.

(4 edits) (+1)

Is this intended to be choosable at the dojo?

Exp Shard Faint are not removed during Squirrel TF. Skills jhave the misspelling "suppport" (only "pp"). Same goes for Squrriel - is Squirrel.

It is not possible to buy acorns from the squirrel, despite having the money.

Final Words and Last Words are mixed. Any difference or lack of consistency?

(3 edits)

No its not, I will remove that^^"

I looked but I see no problem with the script, definitely has the same script, like in all the other tf's so they should be removed. Have no idea how that could happen. Neee to probaly test that out myself later. For now I can't fix it since I have no clue why it would happen. Thansk for emntioning it.
But I do could fix the spelling mistakes, will be in the next version.

50 Acorns is the carry limit, so if you ahve 50 already you can't buy more. If you have less it should work.

They are mixed? Don't know what you mean? Could you tell me where and what you mean by that?
"Final" should be alwyas the first and "Last" always the secound ultimates a form gets.

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If Final and Last are both meant to be, then this is ok.

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You know, I'm somewhat irritated that squirrel form has not the same as mouse on the map. Obviously Nana is quite small, due to lack of clothing. So this is inconsistent.

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Great to hear that i could clear the confusion^^

I just decided to not invole letting Nana shrink that much in that form for a simple reason: Bigger fluffy tail on screen xD
Nah just kidding mostly, I just think for mouse its a good visual thing for mouse since its fits her ability and gameplay.
Squirrel has not much to do with the theme of shrinking or being small so i think its not that inconsistent.
And teh lack of clothing is just because it I think it looks visual nice like this, no deep meaning^^"
Hope that explanation helps!

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Well, one could argue that as mouse Nana would be able to climb vines too, since she is definitely light. But I understand the one form = one ability mechanic, even if one could say that several forms work with an ability (even if those are unlocked separately).

Also "probaly" is "probably". Seems you like to misspell that one.

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Yeah definitly, logically many forms could probaly do more things. Werewolf loggically maybe also could be strong enough to move boulders.
But yeah for the gameplay and balancing it defintiely makes more sense to go with one ability per form.

Thanks!

(1 edit) (+1)

The bugs in the castle I mentioned are still there, in case you forgot (wrong text displayed when talking to normal people).

No gun license?

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I looked and I see nothing wrong, I think I have no idea what you eman, could you send a screenshot so taht I know what you mean?

There is only one gun in the game I think, so at least not for the demo. But for the full game I am planning a gun class with skills and everything.

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Also there should be more forced human-form interactions with the people there.