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Nice little entry with an interesting concept to broaden creativity. I'm sure, if pushed further, that the pressure variation can become an excellent core for the game. The music and visuals are decent and fit together as well, except perhaps for the boss that stands apart. Good job!

The plan was definitely to expand on the pressure/allow it to upgrade a couple of times but I absolutely ran out of time so pulled the scope all the way back to keep it, and use it at least a little.

Thanks for playing and thanks for the feedback!