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A jam submission

VaporfirmusView game page

Submitted by Aaaahron
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Vaporfirmus's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#333.0003.000
Execution#362.8892.889
Sensory#412.8332.833
Overall#412.8892.889
Metroidvania#452.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
GDevelop

Team/Developer
Aaaahron, CamTaylorDJ

External assets
Footstep Sounds: https://dryoma.itch.io/footsteps-sounds

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Comments

Submitted(+1)

Mechanically, this is very interesting. There's still so many directions you could take the water pressure mechanic, that I'm having a hard time not putting on my designer hat and brainstorming away, haha. I also really dig the player art.

I did notice that I seemed to be able to double jump infinitely; like, I could hold the spacebar and fly. In general, a lot of the controls seemed to have some weird little quirks like this that could use some ironing out.

Overall, you've got me very intrigued. I want more of the water pressure mechanic, and I also want more of the world you've built. While you don't get much of it in this demo, the description on the game page has really got me hooked! Looking forward to seeing where you take this if you have plans of continuing development.

Developer(+1)

I think you'd love to see the document I have with everything I would have loved to add in that case haha!

The infinite double jump was something I'd hope nobody would find, it's sadly left over from when I tried to make a "water jetpack" upgrade that would have been useful elsewhere also. 

Thanks for playing and thank you for the feedback!

Submitted (1 edit) (+1)

The game was running super slowly (like the character wasn't moving fast and the gravity was super slow) but that might just be me. Otherwise enjoyed it. The parrallax was also pretty nice liked the colors

Developer

It's feedback that I've received a few times so I definitely don't think it's just you! It's something I've already updated for after the jam though so thank you for playing and for your feedback!

Submitted

Running on Opera GX was super slow, but on Chrome it was normal

Submitted(+1)

I liked the shooting, animations and sprites, but the controls are quite inconvenient, starting with the location of the buttons, ending with the physics of the character. The character feels too heavy and slides a lot. In any case, it turned out interesting. Keep developing!

Developer

Thanks for playing, and thanks for the feedback! 

Submitted(+1)

The art style is very solid! the water themed upgrades was also interesting. I would retried it more if it had more checkpoints. here' recording at 1:15:19

Developer

Thanks for playing! Was great to see you play through many other games also, thanks for including this in your video!

Submitted(+1)

That was really cool I liked a lot the water gun that you can increase/decrease the pressure, would love to see you expand on it and probably have some other skills that works with this meter(I'm thinking  something like a jetpack that can be pressurized as well) great idea!

I played with the controller and the mapping was perfected, would have loved a bit more challenge as I splashed everything really fast

Developer

Thanks for playing and for leaving such detailed feedback, another player noticed that if you held the second jump it goes infinitely which was leftover from when I was trying to make a 'jetpack' upgrade so it's definitely something I wanted to keep working on!

Submitted(+1)

neat! I think this game has a pretty nice look, I like the look of the player character especially. I also do think the idea of a water gun weapon with adjustable pressure is really neat, although I couldn't help but think of it as a sneeze gun. It's quite short, which is fine given the restraints. But yeah I think these ideas could be pushed a lot further, more uses for different pressures, different fluids to shoot, different ways to use your liquid, ie a mario sunshine esque jetpack, etc. cool game! I was somewhat let down by the boss fight though, I think he could use some more fleshing out. I also think the jumping could be made to feel a bit more weighty, having a lot of height is fine but it does feel like the downward component of the jump should be a bit quicker. 

Developer

"Sneeze gun" made me laugh! I can absolutely see what you mean!

I completely agree with every point you've made here, thank you for the detailed feedback, and for giving my game a play!

Submitted(+1)

Nice game! I think the final boss fight can be made more challenging by confining the player within the room as I was able to cheat and defeat the boss easily by attacking from another room, allowing the player to reload while avoiding attacks lol

Developer

I completely agree with you! The boss, as you can probably tell, was added in the last 30 minutes of the game. It felt like the boss needed the double-jump to fairly beat it so I didn't restrict the room, definitely not proud of how that ended up haha!

Thank you for playing and for leaving a comment!

Submitted(+1)

I found the game intriguing, especially with its distinctive graphics. The controls piqued my curiosity; they deviated from the norm. I'm interested to know what inspired you to choose those particular keys, especially for actions like jumping, instead of the more traditional ones.

Developer

So I went based off of the control schemes of Hollow Knight, my intention was to have my remappable keys as well so you weren't limited to controller or WASD/Arrow keys options, but that absolutely didn't make the cut sadly!

Thanks for playing and for your comments!

HostSubmitted(+1)

Nice little entry with an interesting concept to broaden creativity. I'm sure, if pushed further, that the pressure variation can become an excellent core for the game. The music and visuals are decent and fit together as well, except perhaps for the boss that stands apart. Good job!

Developer

The plan was definitely to expand on the pressure/allow it to upgrade a couple of times but I absolutely ran out of time so pulled the scope all the way back to keep it, and use it at least a little.

Thanks for playing and thanks for the feedback!

Submitted(+1)

Interesting, the mechanics of changing the pressure are really cool :)

I don't know if it's something on my computer, but playing in the Opera browser here the game runs without any sound, when running in Edge the sound worked.

Congratulations for the game :)

Developer

Apparently Opera browser and GDevelop's sound are not compatible! Thanks for letting me know it didn't work for you, and thanks for playing!

Submitted(+1)

I agree with the others, the water pressure it's such a brilliant idea, I enjoyed playing the game, well done.

Developer

Thank you for playing, and for your kind words!

Submitted(+1)

The concept of changing the water pressure of your cannon is super cool! I can see how it takes longer to reload with higher pressure, forcing some tactical choices when fighting. Would love to see the other ways this mechanic can be explored in the future :)

Developer

Thank you for your kind words! 

It's definitely an idea I planned to expand on/make more useful! 

Submitted(+1)

Very cool idea with pressure  level in gauntlet, i liked it very much! Also  i like the theme where you are the explorer, very well fitting for metroidvania. In full version, consider making a player little bit slower, so you can feel the weight of main character, because sometimes it was hard for me to control it ;) 

Developer

Thanks for playing, and thanks for the feedback! There's so much I wanted to add and change but didn't have time for but hopefully I'll have some time to refine it moving forward!

Submitted(+1)

I loved the graphics and the atmosphere. The feeling of being lost in a totally strange place is great. Good game!