Spoonsweet, this was different than I'm used to seeing from you, but man I liked it. Took me a playthrough to get the idea down. But once I did, it clicked pretty easily.
I did have a little issue with the aim near the end of each run. It seemed like the shot would get sort of stuck on the previous paths. Does that make sense?
Overall, though, it's a pretty minor thing. It's a great use of all the tools: audio, gameplay, and story. Nice work!